![]() ![]() Add a way to raise the window to frontmost ( ppy/osu-framework#5640 by Not yet used in osu!, but can be in the future to bring the window into sight when importing via association, as an example.This settings now provides the ability to disable this. Add toggle to disable automatic seeking to object after placement ( #22686 by now, some placement scenarios in the editor saw time being automatically seeked forward, to help wwith meapping efficiency (osu!mania placement in general & osu! placement when distance snap grid was turned on). Use ColourInfo.Interpolate(Quad) where possible ( #22755 by Continuation of ppy/osu-framework#5648Įditor Automatically select the closest timing point on entering the timing screen ( #22597 by more natural when coming from stable. ![]() Apply a few new rider quick fixes ( ppy/osu-framework#5645 by Address todos relating to init-only usages ( #22568 by Remove code bloat from ClickableAvatar ( #22588 by Move taiko-specific property out of DrawableHitObject ( #22617 by Remove unnecessary containers in LetterboxOverlay ( #22628 by Implement ColourInfo.Interpolate(Quad) function ( ppy/osu-framework#5648 by Simplify and rename SkinnableTargetComponentsContainer ( #22647 by Move MaximumJudgementOffset to HitObject ( #22292 by Refactor structure and naming of skin-related classes ( #22648 by Move judgement result revert logic to Playfield ( #22291 by Use Overlays container rather than KeyBindingInputManager for flashlight ( #22635 by Fix grammar mistake in taiko relax mod description ( #22748 by Rename SettingSource tests to match attribute name ( #22749 by I always struggle remembering which one is correct, but let's prefer the one from the attribute.Not slowing down, just tackling the big tasks! Code Quality A bit of a delayed release this time as we work on some larger efforts (renderer, anticheat etc.) ![]()
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